This document is a continuous work in progress, and I make no guarantees that any individual entry is 100% accurate for the latest version. Must reload before complete to savescum. = Rock Migraine = dies in the vacuum. The v2.6.1 handling of the Rubricator system spawning is superior to the v2.3-v2.5 version. ?, +5 physics Resonant Crystals 1 (DISTAR_SOOTHE_CAT) = Soothing Resonance = Resonant Crystals planet modifier added, giving +33% Governing Ethics Attraction and Happiness +10% Rubiconian Shores 7 (GAIA_RECORD_CAT , only Gaia or Continental, clear deposits) = Monumental Transmission project, science ship, 60 days = Of Transmissions Decoded = +8 engineering = Begins the Drifting Battlefield Event Chain = If the missing fleet is unoccupied, special project to recover them. !, clears mining station deposits but not research deposits What Hums in the Night 5 (HBL_MUSIC_1_CAT) = Toy Factory = add Toy Factory Complex deposit to planet (+10% society from jobs, +20% engineering from jobs = What Music They Make = Xenobiology +80% research = Grimacing Planet project (3 skill, 10 days, 90 day timeout) = Tactical Terraforming Successful, new habitable planet, 350 physics, 350 engineering (always Arid??) skill, ? 1 hour ago Stellaris celebrates four years with a new update, a trial week, and a sale May 12, 2020. influence) 83886168 Divine (Fanatic Spiritualist + Collectivist ethics, maybe government too?) Massive Impact 2 (impact_uninhabitable_category) = Warp Impact = 60 physics = Asteroid Collision = +3 minerals, add Asteroid Collision modifier Mass Extinction: Study Complete = "What else can we learn from these planets?"
I can't find a mod to it but maybe theres an easy way. Irradiated, Tomb World Preference. = choice = 10 years of 10% happiness bonus = "Make the planetary data public." = 1000 minerals The Winter of the Fallen 5 = Beneath the Battlefield = Underground Vault project (3 military ships, 100 days) = Cryopod Warrior dialogue (to have them join, must be Spiritualist or Pacifist) = Xenobiology tech option gained, +40% research (biolob 2) = Special Project Failed = Your Empire gains the Fertility Inhibiting Bio-Weapon modifier (Habitability -20, Growth -20%, 3600 days) Tomb World 4 (tomb_world_cat) = if barren = Primordial Soup = +3 society = if nuked or toxic = Weapon Testing = Alien Weapons project, scientist, 60 days = Alien Lasers = Gain either next level of lasers or armor as a tech option, 20% research on it. Stellaris Event ID List An updated, complete list of all events in the Stellaris video game including those from the Leviathan DLC for use in cheats and console commands. = Gain ship = Critical Failure = ship destroyed, scientist lives Distress Signal 2 = Lost in Space = Derelict Ship project, 2 skill, 20 days) = alive by brain parasites = help them = introduction to species = dead by brain parasites = 75 society, protection from brain parasites Doppler Signal = The Ransomeers: Emergency Buoy = Emergency Buoy project, 3 skill, 30 days Docking Hatch 3 (hatch_asteroid_category) = Derelict Shipyard = +3 engineering Dunes 3 = (only if meticulous) Taking Stock = (100-500 energy, 6x) = Head in the Sand = Head in the Sand project (1 military ship, 100 days) = 33% = gain corvette = Stay Calm = scientist gains Towel-bearer trait (+40% survey speed) Dustbowl 1 (AST_CRATER_CAT) = Fender Bender = Circuits in the Dust modifier = +3 engineering = Alien Drag Racing = Skid Marks modifier = +6 = Abandoned Thrusting = Gain Ion Thrusters tech Encrypted Transmission 2 (transmitter_cat) = Gateway Hijackers = Gateway Interference project (scientist, 140 days) = Sujin Insight = L-Gate insight gained Energy Emissions 1 = Exotic Radiation = 150 physics Fairly Humid 1 () = Welcome to the Jungle = Tropical uplift presentient species Familiar Compounds 2 (DISTAR_RUM_CAT) = Taste of Home = nothing = Exotic Inebriants empire modifier for 120 months, adding: +10% happiness, +33% influence gain, -5% research tile outputs Fleet Signatures 4 (DISTAR_HOLO_CAT) = Hologram = +3 society to black hole, will not clear deposits -Floral Study project (random spawn on colony), scientist 2, 20 days = Mharin Kharin: Pistil Pondering = 123 society (delay) = Mharin Kharin: Olfactory Arousal = Pheromoned, first stage modifier added, giving +10% happiness (delay) = Mharin Kharin: Making Time for Petals = Pheromoned, second stage modifier added, giving Minerals -15%.
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