how to attack in age of empires 2


In this case, your targeted ships should engage in evasive maneuvers in range of the enemy, while your other ships stand and shoot. (For some reason, the AI does not like to see your Builders in its town, although it is not so hostile to other villagers.) Villagers can do many things in AoE, well beyond their basic economic activities. If you can build a Tower in an enemy's home area in the Feudal Age (behind a stone wall, of course! This is primarily because manual control is required for units to avoid unfavorable situations.


Five is probably the optimum number, because counting by fives is easier than counting by fours, and you need to keep track of what your villagers are doing. I've played around 10 games so far, 1v1, against a hard AI (random civ). At all times, be prepared to convert the Raid into an Ambush.

In the Feudal Age or later, villagers can build stone walls, Towers, and eventually castles. When attacking, different types of military are suited to different types of enemies because of their attacking range, power, armor, and other qualities.

Of course, feel free to use any other units as well. Transport Ships provide a pretty safe haven for most of your units. Furthermore, you need to keep an eye on the hunters, because once a carcass is depleted, you need to start the beating all over again with the next deer. Therefore, efficient hunting requires that hunter walking time be minimized, and multiple hunters need to work on each animal. Villagers can do many things in AoE, well beyond their basic economic activities. Create villagers. May have hit the hotkey for non aggressive stance. Because of the large amount of micromanagement required, hunting is generally not worth the trouble.
Some of the things that they can do are rarely employed, and are definitely worth describing.

They can only move or fire directly forward. The path of a projectile always has some width, so successful evasion requires the target to move at least a certain distance. Most importantly, this means that you can analyze the situation and issue orders to any and all of your units, all within the instant of time determined by how long it takes you to press the F3 key. The AI is especially weak against Cannon Galleons, as it will leave lots of stuff standing around near the shore to be slaughtered. Playing the game using the Pause/F3 feature is not possible if more than one human is playing. Artillery weapons all have special features. The most obvious maneuver is to move a ship sideways when it is being attacked by another ship, although Fire Ships and Demolition Ships pose special problems. To create this article, volunteer authors worked to edit and improve it over time.

There are many subtle but important variations to this general process. Scouting is significantly critical in Age of Empires 2. When the Tower and gate are finished, open the gate. This article has been viewed 6,093 times. Run in this mode, the game functions as a turn-based game, with each turn being approximately one instant of time long. In Age of Empires 2, the Pause feature has been modified so that you can take any possible game action while the game is paused. It is quite realistic, actually. With sheep, for example, which technically isn't hunting, a basic villager can collect 20 food in two trips, and the sheep will deteriorate by about 17 units in that time. Usually, this can be accomplished by attacking the enemy unit with the second unit while the first unit runs away. But you want to kill the deer close to a depot, so you need to start the hunt by herding the deer towards the depot with your beaters. From StrategyWiki, the video game walkthrough and strategy guide wiki Age of Empires II: Definitive Edition (PC) Game Hotkeys. Villagers can eliminate trees with this technique, but at least 2 units of wood must exist in your stockpile. This forms the basis of almost all naval tactics. Wolves are definitely dangerous. All of the tactics discussed here assume the use of the Pause/F3 feature, as do all of the walkthroughs. However, an attacking AI is quite liable to simply march along the open route, and the defender needs to take advantage of that fact. For example, one strategy in a multi-opponent situation would be to concentrate all your forces against one opponent. It is very important to have villagers available to repair damaged ships. Please help us continue to provide you with our trusted how-to guides and videos for free by whitelisting wikiHow on your ad blocker. The best way to break the enemy is to bring up a bunch of villagers and rapidly throw down a castle near their Town Center. As long as they feel that they have a chance of catching the target, they won't change targets.

If the target belongs to the category i and the attacker has a bonus AttackBonus against i, then the bonus (minus BonusResistif the target has one) is added to the t… Don't complete more than 10% of any wall section at this time. As with sheep, five is probably the optimum number of hunters working on one deer. My food/wood/gold collected is always higher than theirs at the end of a game, and my largest army is always twice the size of theirs at the end of the game (150 compares to their 75-ish). Wait for them to surrender.

Accordingly, your tactics will not be much better than driving your units into contact and slugging it out with the enemy.

This is a standard real-world tactic. When the Tower is finished, garrison your villagers inside and start machine-gunning the enemy villagers as they try to collect the resource that you have just denied them. The Tower needs to be built before the victim is producing archers. Walls are so hard to destroy without heavy equipment that even a partially built wooden wall has a serious channeling effect.

In Age of Empires 2, the Pause feature has been modified so that you can take any possible game action while the game is paused. Try to fight in range of one of your castles. One common characteristic is that their projectiles move quite slowly. With a deployed trebuchet selected, right-click on a target tree.

Consideration of the firing unit's reload time is important here. In addition, many of your units should obey the general rule of avoiding enemy units, and the AoE automatic routines make no provision for this whatsoever.

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